KOSMOS GAMES

//KOSMOS GAMES

Enchanting, fun, and addictive, these German engineered board games from worldrenowned game publisher Kosmos help develop a number of valuable skills and qualities.

  • UBONGO

    £34.00
    Sprint to Solve the PuzzleUbongo is a fast-paced, addictive, and easy-to-learn geometric puzzle game. Players race against the timer and against each other to solve a puzzle of interlocking shapes. The faster you solve the puzzle, the more gems you get. The player with the most valuable gem treasure after nine rounds of solving puzzles wins! Here’s how it works: Each player receives a set of 12 polyominos — geometric shapes formed of equal-size squares joined edge to edge in different arrangements. At the start of each round, each player gets a new puzzle panel. A roll of the die determines which polyominos you must use to perfectly fill in the empty spaces on the puzzle panel. Any players who complete the puzzle within the time limit yell out “Ubongo!” and grab a gem at random from the bag. The fastest player also gets a blue gem and the second fastest an amber gem. Each gem colour is worth a different amount of points. After nine rounds, the player with the most valuable gem collection wins. Download the free companion app, which helps you learn how to play the game, and includes a game timer, a solo game timer, and solution keys.1-4 Players
  • DIMENSION

    £43.00
    The Spherical, Stackable, Fast-Paced Puzzle Game!Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colourful spheres. All of the players play at the same time. Everybody tries to position the spheres on their trays to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white. Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colours, but you lose two points for each task card you don’t follow correctly. Prove to your opponents that you are the master of multi-dimensional thinking!1-4 Players
  • The Board GameThe research teams are outfitted and ready to embark on their adventures to find five forgotten cities. Who will lead the way to fantastic discoveries? Each player guides a team of explorers on up to five expeditions. To advance along an expedition path, a card in the path’s colour must be played for each step forward. The card must be of equal or greater value to the player’s card previously played on that path. After playing or discarding a card, the player draws a new card. Skilled team leaders assess when to play, hold, or discard their cards to move their own teams forward while at the same time preventing their opponent teams from getting ahead. Points are awarded based on how far the explorers make it along their paths. Each step earns more points than the one before it, and the first three steps earn negative points. Along the way, players can increase points by finding artifacts, victory points, and shortcuts forward. The player with the most points at the end of the game wins!2-4 Players
  • KAHUNA

    £18.50
    The Classic Two-Player GameWho will rule the South Seas? Two Kahuna — ancient sorcerers of the Pacific — compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy.2 Players
  • The Original Card GameWho will discover the ancient civilizations? Two explorers embark on research journeys to remote corners of the world: the Himalayan mountains, the Central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea. As the cards are played, the expedition routes take shape and the explorers earn points. The most daring adventurers make bets on the success of their expeditions. The explorer with the highest score after three rounds of expeditions wins. The rules of the game are simple, but beware: The lost cities hold many unseen mysteries!2 Players
  • The Land of Andor is in danger. From the mountains and forests, enemies are advancing toward the castle of old King Brandur. Only your small band of heroes stands in their way. Will you succeed in defending the castle and protecting Andor?Legends of Andor is a cooperative board game for two to four heroes. Live the legendary tales as you unite to battle ever-encroaching enemy forces.After the first Legend, more fantastic adventures ensue. You must find the witch and obtain a medicinal herb to cure the sick king. Help the prince repel the evil powers of the dark mage. In the ancient mines, you seek out precious gemstones — and uncover grave dangers. And finally, you must pit your skills against the mighty dragon, awakened from an age-old slumber. Can you triumph against these challenges? Only if you work together will you have the strength to be the true heroes of Andor.2-4 Players
  • Four new heroes and heroines have risen to protect Andor: Kheela, protector of the river lands, commander of the potent water spirit. Fenn, the tracker, possessor of special tools and weapons. Mighty Bragor, the powerful Taurean fighter. And Arbon the guardian, with the ability to diminish the strength of enemy creatures. Now, the Legends from the basic game and from the “Star Shield” expansion can be experienced by up to six players. But even for just two, three, or four, these new heroes can offer some exciting variety.2-6 Players
  • Following their victory over the dragon, the heroes are on a search for the Star Shield. Its great power could turn out to be a blessing or a curse, should it get into the wrong hands. And as if that weren’t enough, a pack of hungry wolves has been sighted in Andor. If the heroes can only manage to tame their leader, though, the wolves can become loyal allies in the fight against a reawakened evil.2-4 Players
  • England, 15th Century - On one side the House of York, with its heraldic badge featuring a single, snow white rose. And on the other side, the House of Lancaster, its own heraldic rose depicted in blood red. The War of the Roses, a dynastic struggle for control of the English crown has erupted between the two houses. In this strategic game, one player commands the House of York and the other, the House of Lancaster. The players use their power cards to bring territories under control, aiming to keep their territories as contiguous as possible. They also deploy their heroic knights to take over enemy territories and cause surprising upsets. Who will be crowned England's new king?2 Players
  • TALLY HO!

    £18.50
    The hunter becomes the hunted in this humorous two player game! One player picks up the axe and rifle to assume the roles of lumberjacks and hunters, while the other player slips into the furs of foxes and bears. Both parties hunt ducks and pheasants - and each other - to earn points! At first the forest is peaceful under a canopy of unrevealed tiles. But as the tiles are flipped, pandemonium breaks out among the pines. The lumberjack hacks away at the trees to give the hunter a clear shot at the fox. But the bear is right behind him, ready to stand up to these human bullies. The chances are equally balanced between the animals and the humans. In the beginning luck runs the show. But as the hunting continues, the players must become increasingly strategic to prevail.2 Players
  • IMHOTEP

    £34.00
    Imhotep. The legendary architect of the Egyptian monuments. His awe-inspiring structures and brutal tactics earned him divine status among ancient Egyptians. Can you match his ruthless determination to build the most revered monuments? To do this, you will need to transport stone blocks on ships from your quarry to different construction sites. But you alone do not choose where the ships go. Your opponents have monumental plans of their own and want to prevent your success. A fierce competition for the precious stone resources plays out. Only with the right strategy and a little luck can you succeed. In Imhotep, the players take on the roles of ancient Egyptian architects. Over six rounds, they try to transport their stone blocks to end up in the most valuable positions at five construction sites: pyramid, obelisk, chamber tomb, temple, and market. But a player can only choose one of three actions in a turn: excavate a new stone block from the quarry, load a block onto a ship, or move a ship to a construction site. From there, the massive stone blocks must be unloaded in order from bow to stern and placed on the sites in pre-set sequences. Depending on where the blocks end up, players earn different point values either immediately or at the end of the game. In each turn, you must weigh your options for getting your own stones into place and thwarting your opponents’ placement plans. You must get your blocks to the right places, in the right order, at the right time to be the greatest architect.2-4 Players 
  • After many years of living in peace, the heroes of Andor receive a new cry for help — this time from the distant land of Hadria. You immediately step aboard an old sailing vessel to embark on a perilous journey to the north. After you have properly equipped your ship, you discover strange islands and must work together to protect their coasts from terrible sea monsters. Soon thereafter you find yourselves in the midst of thunderous storms. You must persevere against the unbridled forces of the sea. And a great secret will be uncovered during your journey.This expansion for the highly awarded and beautifully illustrated Legends of Andor offers four legends with new challenges, new heroes, and new creatures. Along with the base game, this is a cooperative role-playing adventure game for two to four players.
  • After your car breaks down, you are looking for shelter for the night. Luckily, you find an abandoned cabin in the woods near the road. But the next morning, the door is locked! Iron bars on the window prevent you from escaping. You discover a book and a strange disk...Can you solve the riddles left for you by the deranged cabin owner and escape the cabin?1-6 Players
  • As volunteers for a medical research study, you report to a lab as instructed. but no one is there except for you! Vapour rises from a test tube and you start feeling dizzy. When you wake up again, the door is locked, and you discover a notebook and a strange disk...Can you solve the riddles left for you by a previous research volunteer and escape the lab?1-6 Players
  • The excursion to the Valley of the Kings is the highlight of your holiday to Egypt. As you crawl through the narrow passageways, you lose the rest of your tour group. You enter a mysterious burial chamber. A massive stone door closes behind you. On the floor lies a dusty notebook and an ancient disk...Can you solve the riddles left for you by an earlier pyramid explorer and escape the tomb?1-6 players
  • The king's court is no place for the faint of heart - or the weak of claw and fang. Here, almost everyone is secretly plotting to attain the greatest amount of power in three spheres of influence: royal, clerical, and mystical. The bishop has avoided a poisoning, but now the danger awaits the abbot, who himself pursues the witch. The king and queen are at each others throatsm while the executioner awaits his next assignment. The law is survival of the fittest in this game of feral human nature.The 20 stunningly illustrated anthropomorphised animal characters will have you clawing your way to power by tooth and nail.3-4 players 
  • WORD SLAM

    £28.00
    “EAT, YELLOW, CIRCLE. Do you mean pancakes? Or pineapple rings?” “Oh wait, the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh, is it, maybe ... a banana?” “Yes, the answer is banana! One point for the Blue Team!” In Word Slam, two teams each have a storyteller. The two storytellers are given the same answer term. Playing at the same time, they must give clues to their teams so the teams can correctly guess the answer. And they must do this quickly, because they are racing the timer and each other. But it’s not that easy. Speaking and acting is absolutely forbidden for the storytellers! They must tell their stories using only 105 cards, each with one word on it: a noun, verb, adjective, or preposition.The storyteller must be creative in using this limited vocabulary to tell the story. And the team members must think quickly and nimbly to interpret the story cards. The team that correctly guesses the answer first gets a point, and the team with the most points at the end of the game wins.It’s like charades, but instead of acting, you can only communicate with word cards!3+ Players 
  • INGENIOUS

    £28.00
    Hexagonal Tile GameThink outside the square! Ingenious is an abstract tile-placement game in which the players take turns placing tiles in the shape of two connected hexagons into a hexagonal grid on the board. Each tile has two coloured symbols on it. Players earn points in a specific colour for each line of matching coloured symbols that they extend when they place a tile. A player's score is equal to his or her lowest-scoring colour, not his or her highest.The game includes 120 domino-style tiles, each consisting of two hexagons connected along one side. Each hexagon has one of six coloured symbols in it, with most tiles having two different coloured symbols and some having two of the same coloured symbol. Each player has a rack with six tiles on it. During his or her turn, each player places one tile from his or her rack onto two empty hexagonal spaces on the game board. For each of the two hexagons composing this tile, the player scores one point in the hexagons colour for each already-placed hexagon of the same colour that radiates outward in a straight line from one of the placed hexagons five sides. If a players score in a colour reach 18, he or she immediately takes another turn. At the end of the turn, the player refills his or her rack to six tiles.When no more tiles can be placed on the game board or when one player reaches 18 in each colour, the game ends. Players then compare their lowest score , and whoever has the highest low score wins.Ingenious includes rules for solitaire and team play. This highly awarded, international bestseller has been redesigned with a plastic board.2-4 players  
  • The Board GameThe setting is Europe in the time of Elizabeth I. In England, France, Spain and the Netherlands, Catholics and Protestants compete for power and influence. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions. And not infrequently, those who sympathise with the weak are expelled from the country.The real enemies, then as now, are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else - no matter what the cost. Who will best exploit the changing power conditions in Europe to win the game?2-4 Players
  • The sea is calm. The sun is shining. You’re on the perfect sailing excursion. But then you spot something on the horizon. Dark clouds are rolling in unusually fast. Soon the sun has disappeared and darkness has surrounded you. Everything is absolutely still ... until suddenly, out of nowhere, a mighty gust of wind capsizes your boat. You are knocked unconscious.When you wake up, you are on a black sand beach. There’s no sign of your boat, not even wreckage. You look around and find an old book and a mysterious golden compass disk.A boat is chained to a palm tree. Everything on this island seems to be secured with locks ... and you soon come to realize: You must figure out all the combinations to open the locks in to order to escape. If not, you will never leave this island! Can you solve the riddles left for you and escape the island?
  • A wonderfully mild morning in the Arctic — only -15° Celsius! You belong to a large research organization, which is divided between several stations. As part of Division IMB-Q-12, you are researching climate change at the North Pole. Everything is strictly secret and you have no idea what the missions of the other teams are. From Division IMB-Q-13, for example, have not seen or heard anything for weeks.Suddenly the evacuation alarm goes off! You run to the door, but it has already been locked automatically. = Through the window you can see your colleagues from the other stations run to the helicopters. You are left alone in the freezing Arctic ...You crawl into an adjacent station via a ventilation shaft. Again, the door is already locked. The lab is devastated and you wonder what happened here. Then you find a notebook and a strange disk. Everything in the room is secured with numbered locks. Then it dawns on you that only if you can figure out all of the codes to unlock the locks in time, can you escape. If not, this will be your bitter (cold) end.
  • Finally, a vacation! This year, you’re going to an idyllic village in the mountains. Instead of driving, you decide to take the train this time. After a three hour delay, you arrive in your vacation rental, where you find various brochures for local events and attractions — including an impressive castle. The flyer looks quite amateur and self-printed, but you’re a sucker for medieval castles!The next day, you get up and go to the castle. There’s no ticket booth. No one else appears to be around. Well, at least you can explore the place in peace! You enter the castle and find yourself in a magnificent throne room. Suddenly the big, wooden door locks behind you and you realize that maybe (again) this was not such a good idea ...The castle is full of mysteries. Only if you can solve all of the puzzles together in time will you escape. If not, your creepy host will probably never let you leave again ...
  • When the Krahder ended their raid, they captured countless residents of Andor. But finally, the heroes of Andor returned and resolved to free the prisoners. You must immediately venture to the south to endure your greatest adventure. Beyond the Gray Mountains, malicious skeleton warriors await you, commanded by giant Krahder. Will you be able to survive this adventure with the aid of the four magic shields from ancient times? You are … The Last Hope.In seven captivating Legends, experience the epic finale of the fantastic Andor trilogy!Stand-alone game — The “Legends of Andor” base game is not required!
  • The setting is England at the beginning of the 12th century. The construction of what is to be the greatest and most beautiful cathedral in England begins. Builders compete against each other to contribute the most to this cathedral's construction and, in so doing, score the most victory points. To play the game, first players must use workers to procure raw building materials, and then use craftsmen to refine the materials into victory points. What actions will you take on your path to victory? Will you seek an audience with the king perhaps, to get to the metal you need? Or should you avail yourself of the support of influential personalities? A brief stay in the monastery could be as beneficial to you as strong ties to your craftsmen. Your workers may also be used to produce gold, the currency of the game. Players are given three master builders each turn, each of which can do a variety of tasks, including recruiting more workers, buying or selling goods, or directly obtaining victory points. Getting early choices with a master builder costs gold, as does purchasing more capable craftsmen. Players must strike a balance between earning gold to fund their purchases and earning victory points. Transport yourself to Medieval England as described by Ken Follett in his best-selling masterpiece novel, Pillars of the Earth.2-4 players