KOSMOS GAMES

//KOSMOS GAMES

Enchanting, fun, and addictive, these German engineered board games from worldrenowned game publisher Kosmos help develop a number of valuable skills and qualities.

  • The king's court is no place for the faint of heart - or the weak of claw and fang. Here, almost everyone is secretly plotting to attain the greatest amount of power in three spheres of influence: royal, clerical, and mystical. The bishop has avoided a poisoning, but now the danger awaits the abbot, who himself pursues the witch. The king and queen are at each others throatsm while the executioner awaits his next assignment. The law is survival of the fittest in this game of feral human nature.The 20 stunningly illustrated anthropomorphised animal characters will have you clawing your way to power by tooth and nail.3-4 players 
  • COMING SOON!Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.In Monochrome Inc., players have been instructed to break into the research building named in the game's title, and once they get inside this tower's mirrored windows, they are left on their own. What they find there, what conclusions they draw from these items, and how this nerve-wracking story ends is entirely in their hands. Only by co-ordinating their team will they avoid potential pitfalls, carry out their mission, and solve the mystery of this building.
  • COMING SOON!Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.In The Dungeon, the players awaken in a prison cell in the middle ages with no memory of how they got there. What happened? What strange things are taking place in this dungeon? And most importantly, how can they get out? Over three chapters, players will jointly explore rooms, combine objects, and perhaps even encounter creatures that lurk in the dark rooms of the old castle...
  • After your car breaks down, you are looking for shelter for the night. Luckily, you find an abandoned cabin in the woods near the road. But the next morning, the door is locked! Iron bars on the window prevent you from escaping. You discover a book and a strange disk...Can you solve the riddles left for you by the deranged cabin owner and escape the cabin?1-6 Players
  • Gloomy crypts lie under the city of Paris. The catacombs swallow city light, riddles, and, apparently, also people. After the mysterious disappearance of a friend in the catacombs, you and your team embark on a search party, making your way through the puzzling underground labyrinth. Will you be able to find your friend in time and escape this cavernous world of darkness? This double-sized EXIT game is presented in two separate parts.Difficulty: 4.5 of 5Would you prefer to have the rules of this game explained to you instead of reading the rulebook? If so, download the Kosmos Helper App. In the app, you can find animated explanations of the instructions and other helpful features for a selection of Kosmos games. Available on iOS and Android devices, find the app by searching “Kosmos Helper App” in the iOS App Store or in Google Play.Now you can watch the animated instructions to learn these games without reading the rulebooks.Questions, suggestions for improvement and feature requests? We look forward to your suggestions!
    Mail to: apps@kosmos.de
    LINKS:
    iOS APP STORE:
    appstore apple
    ANDROID STORE:
    appstore google
  • A classic tale of murder on the Orient Express, re-imagined. The culprit of a grisly crime is still on board your train. It's a race against time to piece the clues together before the train reaches its destination. The cause is perplexing and you must solve it quickly  so the assailant does not escape.Difficulty Level 4 of 5 1 - 4 Players 1 - 2 Hours Ages 12+
  • Finally, a vacation! This year, you’re going to an idyllic village in the mountains. Instead of driving, you decide to take the train this time. After a three hour delay, you arrive in your vacation rental, where you find various brochures for local events and attractions — including an impressive castle. The flyer looks quite amateur and self-printed, but you’re a sucker for medieval castles!The next day, you get up and go to the castle. There’s no ticket booth. No one else appears to be around. Well, at least you can explore the place in peace! You enter the castle and find yourself in a magnificent throne room. Suddenly the big, wooden door locks behind you and you realize that maybe (again) this was not such a good idea ...The castle is full of mysteries. Only if you can solve all of the puzzles together in time will you escape. If not, your creepy host will probably never let you leave again ...
  • The sea is calm. The sun is shining. You’re on the perfect sailing excursion. But then you spot something on the horizon. Dark clouds are rolling in unusually fast. Soon the sun has disappeared and darkness has surrounded you. Everything is absolutely still ... until suddenly, out of nowhere, a mighty gust of wind capsizes your boat. You are knocked unconscious.When you wake up, you are on a black sand beach. There’s no sign of your boat, not even wreckage. You look around and find an old book and a mysterious golden compass disk.A boat is chained to a palm tree. Everything on this island seems to be secured with locks ... and you soon come to realize: You must figure out all the combinations to open the locks in to order to escape. If not, you will never leave this island! Can you solve the riddles left for you and escape the island?
  • COMING SOON!Dark corridors, terrifying shrieks, bone-chilling monsters — sounds like a lot of fun, right? At least that’s what you thought when you decided to take a ride on the haunted roller coaster at the amusement park. But suddenly you are stuck in a really freaky place. The ride’s gates are locked tight in front of and behind you. You stumble upon a strange riddle. Can you summon up all your courage to solve the riddles and escape the haunted roller coaster?Difficulty: 2 of 5
  • COMING SOON!You and your fellow detectives are summoned to an abandoned house. Never wanting to turn down an unsolved mystery, you arrive at the house. Suddenly, you hear screams and see that the entrance has shut behind you. What’s happening here? Will you be able to crack the case and find your way out of the house?Difficulty: 2 of 5
  • You are on a trip to the Florence Natural History Museum, intent on visiting the sunken treasure of the Santa Maria. Your relaxing day at the museum is quickly derailed by an incredible adventure! Can you solve the mysteries of the museum and find a way out? Difficulty Level: 2 of 5. This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.COMING SOON!
  • The excursion to the Valley of the Kings is the highlight of your holiday to Egypt. As you crawl through the narrow passageways, you lose the rest of your tour group. You enter a mysterious burial chamber. A massive stone door closes behind you. On the floor lies a dusty notebook and an ancient disk...Can you solve the riddles left for you by an earlier pyramid explorer and escape the tomb?1-6 players
  • A wonderfully mild morning in the Arctic — only -15° Celsius! You belong to a large research organization, which is divided between several stations. As part of Division IMB-Q-12, you are researching climate change at the North Pole. Everything is strictly secret and you have no idea what the missions of the other teams are. From Division IMB-Q-13, for example, have not seen or heard anything for weeks.Suddenly the evacuation alarm goes off! You run to the door, but it has already been locked automatically. = Through the window you can see your colleagues from the other stations run to the helicopters. You are left alone in the freezing Arctic ...You crawl into an adjacent station via a ventilation shaft. Again, the door is already locked. The lab is devastated and you wonder what happened here. Then you find a notebook and a strange disk. Everything in the room is secured with numbered locks. Then it dawns on you that only if you can figure out all of the codes to unlock the locks in time, can you escape. If not, this will be your bitter (cold) end.
  • As volunteers for a medical research study, you report to a lab as instructed. but no one is there except for you! Vapour rises from a test tube and you start feeling dizzy. When you wake up again, the door is locked, and you discover a notebook and a strange disk...Can you solve the riddles left for you by a previous research volunteer and escape the lab?1-6 Players
  • You are invited to be a guest at a palatial mansion, but upon arrival, you find yourselves forced to take part in a macabre game. The clock is ticking, and there is not much time left to solve the puzzles. Can you escape the mansion before it’s too late? Difficulty Level: 3 of 5.COMING SOON!
  • Setting sail for dangerous waters, you embark on a treacherous quest for the legendary treasure of the Santa Maria. While investigating a mysterious shipwreck something goes terribly wrong and you are trapped deep underwater! Can you solve the riddles of the wreck and recover the treasure before your time is up?Difficulty Level: 2 of 5 1 - 4 Players 1 - 2 Hours Ages 10+
  • COMING SOON!In Brainwaves: The Astute Goose, players must identify a burglar hiding in a crowd. What did the culprit look like? What color were their clothes? And what animal accomplices did they have with them?Suspect cards are assigned a number, from one to six. Players look at these cards, then turn them face down. On a turn, a player rolls the two dice: one showing a number, the other a characteristic of a burglar card. If the player can identify the correct item on the correct burglar card, they claim that card as a reward, and then put a new card in its place. Whoever collects the most cards wins.
  • COMING SOON!In Brainwaves: The Brilliant Boar, each player takes cards showing different animal portraits on their reverse sides into their hand. They can look at the cards briefly when they draw them, but then must face the cards away from them. On a player’s turn, they can either take the top card from the deck into their hand or play one of their cards onto the table, attempting to make as many pairs as possible from the card just played and those already face up on the table. Whoever collects the most cards wins.
  • COMING SOON!In Brainwaves: The Wise Whale, players lay nine cards showing different colorful sea creatures face down after trying to memorize which creatures are on which cards. During a player’s turn, they reveal a new card from the deck. Then, they must reveal a card that matches either the creature or the color on this new card. If they do, they claim this card, and then lay out a new card face down in its place. Whoever collects the most cards wins.
  • INGENIOUS

    £28.00
    Hexagonal Tile GameThink outside the square! Ingenious is an abstract tile-placement game in which the players take turns placing tiles in the shape of two connected hexagons into a hexagonal grid on the board. Each tile has two coloured symbols on it. Players earn points in a specific colour for each line of matching coloured symbols that they extend when they place a tile. A player's score is equal to his or her lowest-scoring colour, not his or her highest.The game includes 120 domino-style tiles, each consisting of two hexagons connected along one side. Each hexagon has one of six coloured symbols in it, with most tiles having two different coloured symbols and some having two of the same coloured symbol. Each player has a rack with six tiles on it. During his or her turn, each player places one tile from his or her rack onto two empty hexagonal spaces on the game board. For each of the two hexagons composing this tile, the player scores one point in the hexagons colour for each already-placed hexagon of the same colour that radiates outward in a straight line from one of the placed hexagons five sides. If a players score in a colour reach 18, he or she immediately takes another turn. At the end of the turn, the player refills his or her rack to six tiles.When no more tiles can be placed on the game board or when one player reaches 18 in each colour, the game ends. Players then compare their lowest score , and whoever has the highest low score wins.Ingenious includes rules for solitaire and team play. This highly awarded, international bestseller has been redesigned with a plastic board.2-4 players  
  • Ingenious Extreme, for a more challenging game of Ingenious. Ingenious Extreme features two more lines of play and two more colours, creating an even more exciting game than the original.1-4 players
  • WORD SLAM

    £28.00
    “EAT, YELLOW, CIRCLE. Do you mean pancakes? Or pineapple rings?” “Oh wait, the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh, is it, maybe ... a banana?” “Yes, the answer is banana! One point for the Blue Team!” In Word Slam, two teams each have a storyteller. The two storytellers are given the same answer term. Playing at the same time, they must give clues to their teams so the teams can correctly guess the answer. And they must do this quickly, because they are racing the timer and each other. But it’s not that easy. Speaking and acting is absolutely forbidden for the storytellers! They must tell their stories using only 105 cards, each with one word on it: a noun, verb, adjective, or preposition.The storyteller must be creative in using this limited vocabulary to tell the story. And the team members must think quickly and nimbly to interpret the story cards. The team that correctly guesses the answer first gets a point, and the team with the most points at the end of the game wins.It’s like charades, but instead of acting, you can only communicate with word cards!3+ Players 
  • Word Slam Family has all the fast-paced fun wordplay of the original hit game, but in a streamlined, compact format. This version includes 100 story word cards and 100 answer cards, with a total of 600 answer terms in four difficulty levels. It includes easier, family-friendly answer words suitable for families and groups with kids ages 10 and up. Instead of using card holders, the two box halves are used as screens between the teams and the answer cards are played behind the screens. This game can be played both as an expansion to the base game and as a stand-alone game.
  • Word Slam Midnight has all the components of the family game but with story word cards using an adult theme. This fun version is suitable for groups of adults and can be played as both an expansion to the base game and as a stand-alone game.
  • IMHOTEP

    £34.00
    Imhotep. The legendary architect of the Egyptian monuments. His awe-inspiring structures and brutal tactics earned him divine status among ancient Egyptians. Can you match his ruthless determination to build the most revered monuments? To do this, you will need to transport stone blocks on ships from your quarry to different construction sites. But you alone do not choose where the ships go. Your opponents have monumental plans of their own and want to prevent your success. A fierce competition for the precious stone resources plays out. Only with the right strategy and a little luck can you succeed. In Imhotep, the players take on the roles of ancient Egyptian architects. Over six rounds, they try to transport their stone blocks to end up in the most valuable positions at five construction sites: pyramid, obelisk, chamber tomb, temple, and market. But a player can only choose one of three actions in a turn: excavate a new stone block from the quarry, load a block onto a ship, or move a ship to a construction site. From there, the massive stone blocks must be unloaded in order from bow to stern and placed on the sites in pre-set sequences. Depending on where the blocks end up, players earn different point values either immediately or at the end of the game. In each turn, you must weigh your options for getting your own stones into place and thwarting your opponents’ placement plans. You must get your blocks to the right places, in the right order, at the right time to be the greatest architect.2-4 Players 
  • COMING SOON! Construction of the Egyptian monuments continues! You have shown yourself to be worthy, and have been selected to lead future building projects. Can you prove your skill once again? In the market, there are new tools to support you in your work. Even the Egyptian gods are paying attention to your achievements! They are ready to reward you, if you are able to predict your building plans with accuracy. But if you fail, you will be punished. With new building site boards, new market cards, and much more, this expansion yields 1,024 playing variations in combination with the base game.

  • COMING SOON!The competition of the builders continues in Imhotep: The Duel! In this game, players take on the roles of Nefertiti and Akhenaten, one of ancient Egypt's most famous royal couples. Game pieces must be cleverly placed so that players can unload the most valuable tiles from the six boats. While this is happening, each player builds their own four monuments in order to gain as many points as possible.
  • COMING SOON!The old kingdom is in danger. Enemy armies are attacking from every direction, sent by the Master of Shadows, who seeks to cast eternal darkness across the land. You must band together to collect the fabled power stones needed to save the kingdom.  If you succeed, you’ll save the kingdom and win the game. However, should even one territory fall under the control of the Master of Shadows, you will lose the game immediately. With many heroes, a variable game board, and increasing difficulty, this cooperative dice-rolling fantasy game offers you exciting challenges again and again.
  • TRIBES

    £34.00
    COMING SOON!Experience 30,000 years of civilization in 45 minutes. Tribes: Dawn of Humanity is a civilization game with quick turns and fast rounds. The players lead their tribes in short, fast turns through the early history of humanity to the Bronze Age. They settle unknown lands and extract valuable resources through which they in turn discover new tools and inventions. Who will best prepare their tribe against events such as natural disasters? Who will take the lead, and who will follow in the footsteps?Each turn, a player selects an action from the action display: grow, explore, or move. The first action is always free, while additional ones cost valuable shells. The used action moves to the end and the next player takes another action. It is important to use your scarce shells wisely.The players start with a small tribe that can grow and become powerful as they are sent out to discover new lands and valuable resources. Who will be the most tactical leader and guide their tribe to victory?
  • The Board GameThe setting is Europe in the time of Elizabeth I. In England, France, Spain and the Netherlands, Catholics and Protestants compete for power and influence. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions. And not infrequently, those who sympathise with the weak are expelled from the country.The real enemies, then as now, are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else - no matter what the cost. Who will best exploit the changing power conditions in Europe to win the game?2-4 Players
  • The setting is England at the beginning of the 12th century. The construction of what is to be the greatest and most beautiful cathedral in England begins. Builders compete against each other to contribute the most to this cathedral's construction and, in so doing, score the most victory points. To play the game, first players must use workers to procure raw building materials, and then use craftsmen to refine the materials into victory points. What actions will you take on your path to victory? Will you seek an audience with the king perhaps, to get to the metal you need? Or should you avail yourself of the support of influential personalities? A brief stay in the monastery could be as beneficial to you as strong ties to your craftsmen. Your workers may also be used to produce gold, the currency of the game. Players are given three master builders each turn, each of which can do a variety of tasks, including recruiting more workers, buying or selling goods, or directly obtaining victory points. Getting early choices with a master builder costs gold, as does purchasing more capable craftsmen. Players must strike a balance between earning gold to fund their purchases and earning victory points. Transport yourself to Medieval England as described by Ken Follett in his best-selling masterpiece novel, Pillars of the Earth.2-4 players 
  • TALLY HO!

    £18.50
    The hunter becomes the hunted in this humorous two player game! One player picks up the axe and rifle to assume the roles of lumberjacks and hunters, while the other player slips into the furs of foxes and bears. Both parties hunt ducks and pheasants - and each other - to earn points! At first the forest is peaceful under a canopy of unrevealed tiles. But as the tiles are flipped, pandemonium breaks out among the pines. The lumberjack hacks away at the trees to give the hunter a clear shot at the fox. But the bear is right behind him, ready to stand up to these human bullies. The chances are equally balanced between the animals and the humans. In the beginning luck runs the show. But as the hunting continues, the players must become increasingly strategic to prevail.2 Players
  • England, 15th Century - On one side the House of York, with its heraldic badge featuring a single, snow white rose. And on the other side, the House of Lancaster, its own heraldic rose depicted in blood red. The War of the Roses, a dynastic struggle for control of the English crown has erupted between the two houses. In this strategic game, one player commands the House of York and the other, the House of Lancaster. The players use their power cards to bring territories under control, aiming to keep their territories as contiguous as possible. They also deploy their heroic knights to take over enemy territories and cause surprising upsets. Who will be crowned England's new king?2 Players
  • The Land of Andor is in danger. From the mountains and forests, enemies are advancing toward the castle of old King Brandur. Only your small band of heroes stands in their way. Will you succeed in defending the castle and protecting Andor?Legends of Andor is a cooperative board game for two to four heroes. Live the legendary tales as you unite to battle ever-encroaching enemy forces.After the first Legend, more fantastic adventures ensue. You must find the witch and obtain a medicinal herb to cure the sick king. Help the prince repel the evil powers of the dark mage. In the ancient mines, you seek out precious gemstones — and uncover grave dangers. And finally, you must pit your skills against the mighty dragon, awakened from an age-old slumber. Can you triumph against these challenges? Only if you work together will you have the strength to be the true heroes of Andor.2-4 Players
  • When the Krahder ended their raid, they captured countless residents of Andor. But finally, the heroes of Andor returned and resolved to free the prisoners. You must immediately venture to the south to endure your greatest adventure. Beyond the Gray Mountains, malicious skeleton warriors await you, commanded by giant Krahder. Will you be able to survive this adventure with the aid of the four magic shields from ancient times? You are … The Last Hope.In seven captivating Legends, experience the epic finale of the fantastic Andor trilogy!Stand-alone game — The “Legends of Andor” base game is not required!
  • After many years of living in peace, the heroes of Andor receive a new cry for help — this time from the distant land of Hadria. You immediately step aboard an old sailing vessel to embark on a perilous journey to the north. After you have properly equipped your ship, you discover strange islands and must work together to protect their coasts from terrible sea monsters. Soon thereafter you find yourselves in the midst of thunderous storms. You must persevere against the unbridled forces of the sea. And a great secret will be uncovered during your journey.This expansion for the highly awarded and beautifully illustrated Legends of Andor offers four legends with new challenges, new heroes, and new creatures. Along with the base game, this is a cooperative role-playing adventure game for two to four players.
  • Following their victory over the dragon, the heroes are on a search for the Star Shield. Its great power could turn out to be a blessing or a curse, should it get into the wrong hands. And as if that weren’t enough, a pack of hungry wolves has been sighted in Andor. If the heroes can only manage to tame their leader, though, the wolves can become loyal allies in the fight against a reawakened evil.2-4 Players
  • Four new heroes and heroines have risen to protect Andor: Kheela, protector of the river lands, commander of the potent water spirit. Fenn, the tracker, possessor of special tools and weapons. Mighty Bragor, the powerful Taurean fighter. And Arbon the guardian, with the ability to diminish the strength of enemy creatures. Now, the Legends from the basic game and from the “Star Shield” expansion can be experienced by up to six players. But even for just two, three, or four, these new heroes can offer some exciting variety.2-6 Players
  • Expansion for 5 and 6 Players. Four unconventional heroes and heroines are called upon to help the Andori: Darh, the summoner of the mighty bone-golems; Forn, the strong half-skral; Leander, the shadowy seer, and Drukil, the werebear — a shape-shifter who can turn into a huge bear. But these complex heroes don’t only offer advantages; they can also become a threat to your group. With this expansion, the Legends of Andor base game and the epic finale to the Andor trilogy, The Last Hope, can be played with up to six players. These dark heroes can also bring completely new gameplay possibilities to games of two to four players. The expansion includes four new hero boards, dice, cards, and figures.COMING SOON!
  • DROP IT

    £34.00
    This colourful, inventive family game is easy to learn but deceptively mind-boggling! One at a time, each player drops a shape into the vertical game board’s drop zone. Players earn points for the highest level that their shape reaches when it lands and extra points for touching bonus circles. But be careful: Don’t break a landing rule! The shape you dropped is not allowed to touch matching shapes or colours after it lands. If you break a landing rule, you will go away empty-handed. The winner is the player or team with the most points at the end.2-4 players
  • UBONGO

    £34.00
    Sprint to Solve the PuzzleUbongo is a fast-paced, addictive, and easy-to-learn geometric puzzle game. Players race against the timer and against each other to solve a puzzle of interlocking shapes. The faster you solve the puzzle, the more gems you get. The player with the most valuable gem treasure after nine rounds of solving puzzles wins! Here’s how it works: Each player receives a set of 12 polyominos — geometric shapes formed of equal-size squares joined edge to edge in different arrangements. At the start of each round, each player gets a new puzzle panel. A roll of the die determines which polyominos you must use to perfectly fill in the empty spaces on the puzzle panel. Any players who complete the puzzle within the time limit yell out “Ubongo!” and grab a gem at random from the bag. The fastest player also gets a blue gem and the second fastest an amber gem. Each gem colour is worth a different amount of points. After nine rounds, the player with the most valuable gem collection wins. Download the free companion app, which helps you learn how to play the game, and includes a game timer, a solo game timer, and solution keys.1-4 Players
  • Out of Stock
    COMING SOON!Ubongo is a fast-paced, addictive, and easy-to-learn geometric puzzle game. Players race to piece together interlocking tiles so they fit perfectly on their puzzle boards. The Fun-Size Edition of Ubongo has the fun of the original game in a lower-priced, more-portable format. Now you can play Ubongo on the road, at the beach, at a restaurant, at work — anywhere you want to play this best-selling, award-winning, classic puzzle game. Here’s how it works: Each player receives a set of ten tiles. The tiles are polyhexes — geometric shapes formed of equal-size hexagons joined edge to edge in different arrangements. At the start of each round, each player gets a new puzzle board. Each player must perfectly fill the blank space on the puzzle board with tiles. Once the first player has solved the puzzle, the player shouts “Ubongo!” and the countdown is on: The other players must solve the puzzle within the time limit, or they will not earn any points. All players who solve the puzzle get a point, and the fastest player also gets bonus points. After eight rounds, the player with the most points wins.
  • Out of Stock

    DIMENSION

    £43.00
    The Spherical, Stackable, Fast-Paced Puzzle Game!Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colourful spheres. All of the players play at the same time. Everybody tries to position the spheres on their trays to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white. Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colours, but you lose two points for each task card you don’t follow correctly. Prove to your opponents that you are the master of multi-dimensional thinking!1-4 Players
  • The Board GameThe research teams are outfitted and ready to embark on their adventures to find five forgotten cities. Who will lead the way to fantastic discoveries? Each player guides a team of explorers on up to five expeditions. To advance along an expedition path, a card in the path’s colour must be played for each step forward. The card must be of equal or greater value to the player’s card previously played on that path. After playing or discarding a card, the player draws a new card. Skilled team leaders assess when to play, hold, or discard their cards to move their own teams forward while at the same time preventing their opponent teams from getting ahead. Points are awarded based on how far the explorers make it along their paths. Each step earns more points than the one before it, and the first three steps earn negative points. Along the way, players can increase points by finding artifacts, victory points, and shortcuts forward. The player with the most points at the end of the game wins!2-4 Players
  • TARGI

    £18.50
    A Targi is a male member of the Tuareg people, who live in the Sahara desert. As tribe leader, you will be trading dates, salt, and pepper to obtain coveted gold coins and advantages. In the game, the desert is a five-by-five grid of cards. Position your Targi figures on the cards that border the desert. You carry out the actions of those cards as well as the cards at the crossroads between them. If you don’t go to the merchant, you won’t be able to trade — and even worse, your opponent will. Or maybe a caravan will bring the merchandise you desire. There are many choices to consider. But don’t wait too long, the desert is harsh and you might miss an opportunity to make a deal. In the next round, a completely different set of offerings will be on the table. The goods cards are the means to the end of getting highly desired tribe cards. These in turn bring advantages during the game and victory points at the end. You can win only if you plan shrewdly and always keep some gold in your pocket.
  • KAHUNA

    £18.50
    The Classic Two-Player GameWho will rule the South Seas? Two Kahuna — ancient sorcerers of the Pacific — compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy.2 Players
  • The Original Card GameWho will discover the ancient civilizations? Two explorers embark on research journeys to remote corners of the world: the Himalayan mountains, the Central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea. As the cards are played, the expedition routes take shape and the explorers earn points. The most daring adventurers make bets on the success of their expeditions. The explorer with the highest score after three rounds of expeditions wins. The rules of the game are simple, but beware: The lost cities hold many unseen mysteries!2 Players
  • Use your cards to venture down expedition routes that take you to far-flung and mysterious corners of the Earth: to an abandoned mountain temple, a decaying circle of stone, a city sunken under the sea, an ancient Stone-Age settlement, and a town inside of a mountain. Your goal is to plan the routes in such a way that they bring you the greatest possible fame. If you are especially daring, you will also be able to wager on the success of your own expeditions. But watch out: You are not the only one traveling! Which routes will you pursue and how much gold is it worth to you? Plan well and use your resources wisely. Only the player who has collected the most fame at the end of the game will be the winner.2 PlayersCOMING SOON!